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theIdeaWorks invites students from Schools/ Universities/Professional Institutes to Intern with theIdeaWorks for the INDIAFRICA: A SHARE FUTURE programme .
About INDIAFRICA: A Shared Future
INDIAFRICA: A Shared Future is a dynamic platform to engage young people in Africa and India through contests, fellowships, events, collaborative projects and cultural exchanges. INDIAFRICA: A Shared Future featured 4 contests in its first edition –Business Venture, Photography, Poster Design and Essay Writing; as well as the YOUNG VISIONARIES Fellowship Programme for young entrepreneurs from India and Africa.
INDIAFRICA: A Shared Future is conceptualized and run by IdeaWorks Design & Strategy Pvt Ltd, a communication design and strategy firm that specializes in Public Diplomacy , Nation Branding, City Branding and Corporate Identity Campaigns.. The initiative is supported by the Public Diplomacy Division, Ministry of External Affairs, Government of India and leading academic institutions in India and Africa.
Job Description
You would be required to aid and assist in the research and development activities of INDIAFRICA: A Shared Future in the African and Indian Countries. The key responsibilities would be as follows:
Key Responsibilities
Research activities for INDIAFRICA, in India and Africa
Assist with mailings to institutions in India and Africa.
Compile contact lists of various Institutions and Organizations in India and Africa
Create or update various databases
Screen Phone Calls
Coordinate the meetings with various heads of Institutions or Individuals.
Students applying for this internship must have strong communication skills and should be a high school graduate. Applicants should also have strong writing skills, as well as a solid understanding of social media. Only intern’s proficient with Microsoft Excel and other Microsoft Office applications should apply.
Internship Duration
Minimum Period -1 Month
Maximum Period- 3 Months
While no payments will be made to interns, a stipend will be provided to cover the costs for public transport.
A Certificate will be provided on successful completion of the Internship.
Uma Shahi
Phone – +91 9910001985
Email – uma@theideaworks.in.

What is Google Glass?

Google Glass is an attempt to free data from desktop computers and portable devices like phones and tablets, and place it right in front of your eyes.

Essentially, Google Glass is a camera, display, touchpad, battery and microphone built into spectacle frames so that you can perch a display in your field of vision, film, take pictures, search and translate on the go.

The principle is one that has been around for years in science fiction, and more recently it’s become a slightly clunky reality. In fact, the “heads-up display” putting data in your field of vision became a reality as early as 1900 when the reflector sight was invented.


Google Glass: what you need to know
Google Glass options


Google Glass uses display technology instead to put data in front (or at least, to the upper right) of your vision courtesy of a prism screen. This is designed to be easily seen without obstructing your view. According to Google the display is “the equivalent of a 25-inch high definition screen from eight feet away”. There’s no official word on native resolution, but 640 x 360 has been widely mooted.

Overlaying data into your vision has obvious benefits; many of which are already functional in Google Glass. Directions become more intuitive (although it sounds like there is no GPS on board so you will have to pair it with your phone), you can view real-time translations or transcriptions of what is being said, and you can scroll through and reply to messages – all on the fly.


Google Glass: what you need to know
Google Glass – certainly capturing plenty of attention


The embedded camera obviously does not need a viewfinder because it is simply recording your first-person perspective, allowing you to take snaps or footage of what you are actually seeing.

Any function that requires you to look at a screen could be put in front of you.

Controlling this data is the next neat trick. With a microphone and touchpad on one arm of the frame, you can select what you want to do with a brief gesture or by talking to the device, and Google Glass will interpret your commands.

Google Glass can also provide sound, with bone-induction technology confirmed. This vibrates your skull to create sound, which is both more grisly sounding and much less cumbersome than traditional headphones.

What can Google Glass do?

As well as Google’s own list of features, the early apps for Google Glass provide a neat glimpse into the potential of the headset.

As well as photos and film – which require no explanation – you can use the Google hangout software to video conference with your friends and show them what you’re looking at.

You’ll also be able to use Google Maps to get directions, although with GPS absent from the spec list, you’ll need to tether Glass to your phone.

To do that, Google offers the MyGlass app. This pairs your headset with an Android phone. As well as sharing GPS data, this means messages can be received, viewed on the display, and answered using the microphone and Google’s voice-to-text functionality.

Google has given its Glass project a big boost by snapping up voice specialists DNNresearch.

That functionality will also bring the ability to translate the words being spoken to you into your own language on the display. Obviously you’ll need a WiFi connection or a hefty data plan if you’re in another country, but it’s certainly a neat trick if it works.

Third parties are also already developing some rather cool/scary apps for Google Glass – including one that allows you to identify your friends in a crowd, and another that allows you to dictate an email.

The New York Times app gives an idea how news will be displayed when it’s asked for: a headline, byline, appropriate image and number of hours since the article was published are displayed.


Google Glass: what you need to know
Google Glass – another reason not to miss your flight


Other cool ideas include a air carrier’s suggestion that you could haveflight flight details beamed to you while you are waiting at the airport. Basically, the sky’s the limit..

Swarm Robotics: A Developing Field

In our nature, we get to see a lot of wonderful team work, even among very poorly evolved species. Examples include ant colonies, bird flocking, animal herding, bacterial growth, and fish schooling. Here, instead of individual intelligence, these creatures show a collective behaviour known as swarm behaviour and thus possess what can be called swarm intelligence.  Key features of such behaviour are that each individual follow simple rules and there is no centralised control structure dictating their behaviour but the seemingly random and localised interaction between such individuals lead to the emergence of “intelligent” global behaviour.  Such behaviour has great scope in the field of robotics.


The artificial simulation of swarm behaviour can be traced back to 1986, when an artificial life and computer graphics expert Craig Reynolds developed a program called Boids. It could simulate the flocking behaviour of birds. Simple rules like separation, alignment and cohesion were able to simulate emergent behaviour where complex systems and patterns arise out of a multiplicity of relatively simple interactions. This program has seen many interesting uses such as to create realistic-looking representations of flocks of birds and other creatures. Examples include flying bird-like creatures in the famous video-game Half-Life and swarm of bats in the Batman Returns feature film.


In a swarm, each individual element is called an agent and will be an autonomous entity capable of observing and acting upon an environment and directing its activity towards achieving goals. Swarm robotics is a new approach to the coordination of multi-robot systems where a desired collective behaviour emerges from the interactions between the robots and interactions of robots with the environment. Generally swarm robotics differ from distributed robotic systems in the aspect that it emphasizes large number of robots, and promotes scalability. Scalability is achieved by using localised communication via wireless transmission systems, like radio frequency or infrared.  A swarm-intelligent approach tries to achieve meaningful behaviour at swarm-level, instead of the individual level.


One of the most interesting advancements in the field of swarm robotics was by the project team headed by Dr. Marco Dorigo with their work “Swarm-bots: Swarms of self-assembling artifacts”. It was aimed to study new approaches to the design and implementation of self-organizing and self-assembling artifacts. They designed small, autonomous mobile robots called s-bots which are capable of performing basic tasks such as autonomous navigation, perception of its surrounding environment, and grasping of objects. A self-assembling and self-organising robot colony made of a number (30-35) of s-bots is called a swarm-bot and is capable of performing exploration, navigation and transportation of heavy objects on very rough terrains, especially when a single s-bot has difficulty in achieving the task alone. This project was limited to a 2-dimensional terrain. It lasted 42 months, was successfully completed on March 31, 2005.


The Swarmanoid project is extending the work done in the Swarm-bots project to three dimensional environments. This system is made up of heterogeneous, dynamically connected, small autonomous robots, collectively called a swarmanoid. It comprises of three robot types: eye-bots, hand-bots, and foot-bots. The eye-bots are able to fly and attach to the ceiling and to sense and analyse the environment from a high position. The hand-bots can climb vertical surfaces of walls or other objects. Foot-bots are specialised in moving on rough terrain and transporting either objects or other robots (based on s-bots). Together these 3 types of agents form a heterogeneous system capable of moving in 3-dimensional space. This project completed successfully on September 30, 2010. A very impressive video titled “Swarmanoid, the movie” describing the project and demonstrating an example where these robots together steal a book from a shelf is available in the Internet. It also won the AAAI 2011 video competition.


The potential application of swarm robotics are in semi-automatic space exploration, search for rescue, underwater exploration etc. These can also be used to perform tasks that demand for miniaturization (nanorobotics, microbotics), like distributed sensing tasks in micromachinery or the human body, tasks that demand cheap designs (mining tasks or agricultural foraging tasks) etc. A study of the artificial swarm behaviour also helps us obtain a better understand biological swarming (bird and insect migration, bee and ant colonies, fish shoaling and schooling etc). Thus the possibilities offered by this developing field of robotics are immense.

 [highlight color=”yellow”]Rahul.R (CET)[/highlight].